Unity Tutorial 5 - Building a Project

Run Unity.

Create a new project in Unity, 'New' at the top, from the first window you are presented with once Unity has started...


and you are (should be) presented with the following default layout,

note: this is Unity Pro and the colour scheme is different from the free version...


You will have a "Hierarchy" window, a "Scene" and an "Inspector" directly visible on the top.


This is a tree overview of the entire visible project in the "Scene".

By default there will be a default "untitled" Scene created, it won't be expanded. Clicking on the triangle to expand it will show the "Camera" and "Directional Light" objects that are also added by default to any new Scene.


This is the 3D view of everything that is visible in the Hierarchy. It is navigable, the navigation of which is described over in Navigation. It is updated during game play and can be used to manipulate the state whilst the game is running.


This is the 'properties' window of the currently selected object, be it selected through the Hierarchy or the Scene view, also the properties of anything selected in the Project view will show here too.

It shows all the Components of a GameObject and the editable that the components expose to be edited.


This is a folder view of the project. All the files within the project will be visible here. The models, textures, materials, scripts, everything will be exposed here.


The Game view is accessible by default, in the middle window, through the tabs. It shows the view that the current active camera shows when the game isn't running. When the game is running, it will become active, by default, and will show the output of the game.

In the latest version of Unity. It should have created a Scene called "SampleScene" in the "Scenes" folder, and we can use that for this project.

This project will be pushed into GIT at various stages and can be tracked with tags

The project is at

The TAGS will be highlighted in the format

GIT TAG: 001_EmptyProject

Unity - A simple tutorial < Unity Tutorial 4 - Git and Unity Unity Tutorial 6 - Adding Some Plugins >