Part 01 - Installation.
Unity can be obtained at
The Personal version is perfectly capable and is free to use for non-commercial or people learning, or anything under a certain amount of income. It's quite a benevolent giveaway.
There are actual commercial versions, which let you do more things, give access to cloud building and let you remove the start up logo. But for our purposes they really aren't needed.
Also, by default, Unity installs "MonoDevelop" as the editor for C#. You don't need to use this, I use Rider from JetBrains, as it is more akin to IntelliJ.
It in itself has its own licensing costs though, and only has a limited 30-day trial, unless you have the all products pack and have access to it from that?
Or, you can use Visual Studio, from Microsoft, which is free.
More posts in this series.
- Part 03 - Navigation
- Part 04 - Git and Unity
- Part 05 - Building a project
- Part 06 - Adding some plugins
- Part 07 - Creating some objects
- Part 08 - Physics
- Part 09 - Pushing things & animation
- Part 10 - Pushing coins
- Part 11 - Custom Scripting
- Part 12 - Spawning things
- Part 13 - It is still too fast
- Part 14 - Coins are piling up
- Part 15 - Materials
- Part 16 - User control
- Part 17 - Keyboard input - Fire
- Part 18 - Keyboard input - Movement
- Part 19 - Deleting Coins
- Part 20 - Walls
- Part 21 - Adding a GUI
- Part 22 - Adding the GameController
- Part 23 - Scoring links with events
- Part 24 - Refining the Game - Part 1
- Part 25 - Refining the Game - Part 2
- Part 26 - Refining the Game - Part 3
- Part 27 - More refinements
- Part 28 - Slowing the user down
- Part 29 - Some more changes